Saturday, February 4, 2012

Stepped to Smooth

Doron Meir explains how to go from stepped to spline

In part1 he discusses the advantages of using stepped keys to design the shot (AKA "blocking")

In the second part of the tutorial, he adds some motion info to the raw acting keys. He shows how to use the tweenMachine script to introduce inbeweens and breakdowns.

The 3rd part of the tutorial deals with some of the common pit-falls of working in stepped mode.

In part 4 we study the inherent timing cheat we apply (without realizing it) when we work in stepped mode, and how to deal with it when we come to smooth our animation.

In part 5A he mostly explains about what he’s going to do, and in part 5B he mostly does it :)

 

0 comments:

Post a Comment