Tuesday, January 31, 2012

Eye Movement and Direction

The audience will be looking at your character’s eyes, take good care of them

 

vc_eyes

Up and to the Left:
Indicates: Visually Constructed Images (Vc)
If you asked someone to "Imagine a purple buffalo", this would be the direction their eyes moved in while thinking about the question as they "Visually Constructed" a purple buffalo in their mind.

 

 

 

vr_eyes

Up and to the Right:
Indicates: Visually Remembered Images (Vr)
If you asked someone to "What color was the first house you lived in?", this would be the direction their eyes moved in while thinking about the question as they "Visually Remembered" the color of their childhood home.

 

 

 

ac_eyes2

To the Left:
Indicates: Auditory Constructed (Ac)
If you asked someone to "Try and create the highest the sound of the pitch possible in your head", this would be the direction their eyes moved in while thinking about the question as they "Auditorily Constructed" this this sound that they have never heard of.

 

 

 

ar_eyes

To the Right:
Indicates: Auditory Remembered (Ar)
If you asked someone to "Remember what their mother's voice sounds like ", this would be the direction their eyes moved in while thinking about the question as they "Auditorily Remembered " this sound.

 

 

 

 

f_eyes

Down and to the Left:
Indicates: Feeling / Kinesthetic (F)
If you asked someone to "Can you remember the smell of a campfire? ", this would be the direction their eyes moved in while thinking about the question as they used recalled a smell, feeling, or taste.

 

 

 

 

ai_eyes2

Down and To the Right:
Indicates: Internal Dialog (Ai)
This is the direction of someone eyes as they "talk to themselves".

 

 

 

 

Source: http://www.blifaloo.com/info/lies_eyes.php

Saturday, January 28, 2012

Visual Comedy, Laughing Matters

Notes from Carlos Baena’s website, from the Documentary "Funny Business" also known as Laughing Matters hosted by Rowan Atkinson:
1) Great comedians don't just talk, but use visual humor as well. Using their body as a tool:
a. There is comedy potential in every body part.
b. Clothes play a big part (too small or too big).
c. Character can look funny.
d. (My addition) The body can interact with other props to create humor (or alone).
2) Funny Things: Three Basic Principles:
a. Objects behave in an unexpected way
b. Objects go to or appear in an unexpected place.
c. Objects shown the wrong size.
- Combining these three principles may not make the business more funny.
- Jokes depend on sudden shocks and strange transformations that under-mind the laws of our existence.
3) Slapstick and Violence (the earliest and perhaps most crude form):
a. The more realistic, the funnier the gag.
b. The more dignified the victim, the funnier the gag.
c. Shock of violence must be separate from the reality of pain.
d. Use of overstatement or understatement create this comedy.
4) Magic & Surrealism (the comedian uses the Illusionist's tricks):
a. Appearing and Disappearing - gags are funnier if the character disappears.
b. Transformation - must absurd as well as astonishing
c. Speeding things up (or slowing down)
d. Comedy rooting in fear
e. Strange images
5) Imitation & Parody (a step up, but not the highest form of comedy):
a. Exaggeration creates a parody
b. Representing authority creates satire.
c. Using other's story's or material can create comedy, but the effect lessens with the popularity of the others' material.
6) Mime & Body Language (Moving into character and situational comedy):
a. Create an interesting character.
b. Can be simply in the shading of a facial expression.
c. Not about doing funny things but doing normal things in a funny way: with personality.
d. new attitudes make the old joke new.
1. Dim (stupid) - knows less than the audience - has a bewildered innocence.
2. Aggressive - lack of consideration for others.
3. Crude - comedy of social embarrassment or vulgarity.
4. Etc.
e. Only if you identify with an attitude will you laugh.
f. Charlie Chaplin is one of the most skilled at this type of comedy, but doesn't always get the laugh (while he does draw smiles and emotions).
(We have to make our jokes and characters timeless, though some will argue that Chaplin was timeless)
7) Qualities that transcend time: The character of the physical comedian.
a. Like us but different - an alien on the other side of the mirror.
b. Innocence - born yesterday
Battles with normal objects
Constantly makes mistakes
Tenacity - keeps doing things when others would've given up.
c. Socially Inept - either doesn't understand conventions or doesn't know how to follow them.
d. Drunkenness is an alternative to childishness
e. Hard to form normal relationships
f. Constant hostility from all quarters
g. The comedian can't die or get seriously hurt.
8) The opposite of all rules are true: ALL rules can be broken.



Monday, January 23, 2012

Inspiration, Model Sheets

Daffy duck & Donald duck model sheets, very nice poses and expressions

Daffy Duck

Daffy Duck-1950

looneytunes_12_1

Don Models 1

barksdonald

Don Models 2

Don Models 3

Don Models 4

Don Models Pub 2

Don Models Pub 3

HowtoDraw Doanld10

HowtoDraw Doanld11